VELT

Gamba Ōsaka vs. Vissel Kōbe

Upcoming08:00 UTC · 20 Sept$140 volume62 marketsDemo trading
Gamba Ōsaka
VS
Vissel Kōbe
Price history · PolymarketButtons show current buy prices

Gamba Ōsaka

28%

Draw (Gamba Ōsaka vs. Vissel Kōbe)

29%

Vissel Kōbe

44%

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Moneyline

3 markets · $140 vol.

Gamba Ōsaka

Market rules

In the upcoming game, scheduled for September 20, 2026 If Gamba Ōsaka wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Draw (Gamba Ōsaka vs. Vissel Kōbe)

Market rules

In the upcoming game, scheduled for September 20, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe

Market rules

In the upcoming game, scheduled for September 20, 2026 If Vissel Kōbe wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Spread

4 markets · $0 vol.

Gamba Ōsaka (-1.5)

Market rules

In the upcoming Japan J. League game, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka win the game by 2 or more goals. Otherwise, this market will resolve to "Vissel Kōbe". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe (-1.5)

Market rules

In the upcoming Japan J. League game, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Vissel Kōbe" if Vissel Kōbe win the game by 2 or more goals. Otherwise, this market will resolve to "Gamba Ōsaka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka (-2.5)

Market rules

In the upcoming Japan J. League game, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka win the game by 3 or more goals. Otherwise, this market will resolve to "Vissel Kōbe". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe (-2.5)

Market rules

In the upcoming Japan J. League game, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Vissel Kōbe" if Vissel Kōbe win the game by 3 or more goals. Otherwise, this market will resolve to "Gamba Ōsaka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Totals

6 markets · $807 vol.

O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 1 or more goals in this game. If the combined total is less than 1, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 2 or more goals in this game. If the combined total is less than 2, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

O/U 2.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 3 or more goals in this game. If the combined total is less than 3, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

O/U 3.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 4 or more goals in this game. If the combined total is less than 4, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

O/U 4.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 5 or more goals in this game. If the combined total is less than 5, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

O/U 5.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 6 or more goals in this game. If the combined total is less than 6, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

First half totals

3 markets · $50 vol.

1st Half O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 1 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

1st Half O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 2 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

1st Half O/U 2.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 3 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 3 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Soccer Halftime Result

3 markets · $0 vol.

Gamba Ōsaka

Market rules

In the upcoming game, scheduled for September 20, 2026 If Gamba Ōsaka wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Draw

Market rules

In the upcoming game, scheduled for September 20, 2026 If the game ends in a draw within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe

Market rules

In the upcoming game, scheduled for September 20, 2026 If Vissel Kōbe wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Soccer Second Half Result

3 markets · $0 vol.

Gamba Ōsaka

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka score more goals than Vissel Kōbe in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Gamba Ōsaka and Vissel Kōbe score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Vissel Kōbe" if Vissel Kōbe score more goals than Gamba Ōsaka in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Draw

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka score more goals than Vissel Kōbe in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Gamba Ōsaka and Vissel Kōbe score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Vissel Kōbe" if Vissel Kōbe score more goals than Gamba Ōsaka in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka score more goals than Vissel Kōbe in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Gamba Ōsaka and Vissel Kōbe score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Vissel Kōbe" if Vissel Kōbe score more goals than Gamba Ōsaka in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Soccer Exact Score

17 markets · $0 vol.

Gamba Ōsaka 0 - 0 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 0 - 1 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 1 - 0 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 0 - 2 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 1 - 1 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 2 - 0 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 0 - 3 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 1 - 2 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 2 - 1 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 3 - 0 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 1 - 3 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 2 - 2 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 3 - 1 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 2 - 3 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 3 - 2 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 3 - 3 Vissel Kōbe

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Any Other Score

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve based on the final score of the Gamba Ōsaka vs. Vissel Kōbe match originally scheduled for September 20, 2026 at 4:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Soccer First To Score

3 markets · $0 vol.

Gamba Ōsaka

Market rules

In the upcoming match between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka are the first to score within the first 90 minutes of regular play plus stoppage time. This market will resolve to "Vissel Kōbe" if Vissel Kōbe are the first to score within the first 90 minutes of regular play plus stoppage time. If neither team scores within the first 90 minutes of regular play plus stoppage time, this market will resolve "Neither". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Neither". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe

Market rules

In the upcoming match between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka are the first to score within the first 90 minutes of regular play plus stoppage time. This market will resolve to "Vissel Kōbe" if Vissel Kōbe are the first to score within the first 90 minutes of regular play plus stoppage time. If neither team scores within the first 90 minutes of regular play plus stoppage time, this market will resolve "Neither". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Neither". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Neither

Market rules

In the upcoming match between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20, 2026 at 4:00 AM ET: This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka are the first to score within the first 90 minutes of regular play plus stoppage time. This market will resolve to "Vissel Kōbe" if Vissel Kōbe are the first to score within the first 90 minutes of regular play plus stoppage time. If neither team scores within the first 90 minutes of regular play plus stoppage time, this market will resolve "Neither". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Neither". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Both teams to score

1 market · $0 vol.

Both Teams to Score

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Yes" if both Gamba Ōsaka and Vissel Kōbe each score at least one goal during the game. This market will resolve to "No" if either team fails to score (i.e., if one or both teams finish with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

BTTS — first half

1 market · $0 vol.

Both Teams to Score in First Half

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Yes" if both Gamba Ōsaka and Vissel Kōbe each score at least one goal during the first half (first 45 minutes of regular play plus first-half stoppage time). This market will resolve to "No" if either team fails to score in the first half (i.e., if one or both teams finish the first half with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Team totals

6 markets · $0 vol.

Gamba Ōsaka O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka score 1 or more goals within the first 90 minutes of regular play plus stoppage time. If Gamba Ōsaka score less than 1 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Gamba Ōsaka's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka score 2 or more goals within the first 90 minutes of regular play plus stoppage time. If Gamba Ōsaka score less than 2 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Gamba Ōsaka's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka O/U 2.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka score 3 or more goals within the first 90 minutes of regular play plus stoppage time. If Gamba Ōsaka score less than 3 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Gamba Ōsaka's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Vissel Kōbe score 1 or more goals within the first 90 minutes of regular play plus stoppage time. If Vissel Kōbe score less than 1 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Vissel Kōbe's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Vissel Kōbe score 2 or more goals within the first 90 minutes of regular play plus stoppage time. If Vissel Kōbe score less than 2 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Vissel Kōbe's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe O/U 2.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Vissel Kōbe score 3 or more goals within the first 90 minutes of regular play plus stoppage time. If Vissel Kōbe score less than 3 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Vissel Kōbe's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

1H team totals

4 markets · $0 vol.

Gamba Ōsaka 1st Half O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Gamba Ōsaka score less than 1 goals in the first half, this market will resolve to "Under". This market is based solely on Gamba Ōsaka's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 1st Half O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Gamba Ōsaka score less than 2 goals in the first half, this market will resolve to "Under". This market is based solely on Gamba Ōsaka's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe 1st Half O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Vissel Kōbe score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Vissel Kōbe score less than 1 goals in the first half, this market will resolve to "Under". This market is based solely on Vissel Kōbe's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe 1st Half O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Vissel Kōbe score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Vissel Kōbe score less than 2 goals in the first half, this market will resolve to "Under". This market is based solely on Vissel Kōbe's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

BTTS — second half

1 market · $0 vol.

Both Teams to Score in Second Half

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Yes" if both Gamba Ōsaka and Vissel Kōbe each score at least one goal during the second half of regular play plus second-half stoppage time. This market will resolve to "No" if either team fails to score in the second half (i.e., if one or both teams finish the second half with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Second half totals

3 markets · $0 vol.

2nd Half O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 1 or more goals in the second half of regular play plus second-half stoppage time. If the combined second-half total is less than 1 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

2nd Half O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 2 or more goals in the second half of regular play plus second-half stoppage time. If the combined second-half total is less than 2 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

2nd Half O/U 2.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka and Vissel Kōbe combine to score 3 or more goals in the second half of regular play plus second-half stoppage time. If the combined second-half total is less than 3 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

2H team totals

4 markets · $0 vol.

Gamba Ōsaka 2nd Half O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka score 1 or more goals in the second half (second 45 minutes of regular play plus second-half stoppage time). If Gamba Ōsaka score less than 1 goals in the second half, this market will resolve to "Under". This market is based solely on Gamba Ōsaka's second-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the second 45 minutes of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Gamba Ōsaka 2nd Half O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Gamba Ōsaka score 2 or more goals in the second half (second 45 minutes of regular play plus second-half stoppage time). If Gamba Ōsaka score less than 2 goals in the second half, this market will resolve to "Under". This market is based solely on Gamba Ōsaka's second-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the second 45 minutes of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe 2nd Half O/U 0.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Vissel Kōbe score 1 or more goals in the second half (second 45 minutes of regular play plus second-half stoppage time). If Vissel Kōbe score less than 1 goals in the second half, this market will resolve to "Under". This market is based solely on Vissel Kōbe's second-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the second 45 minutes of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Vissel Kōbe 2nd Half O/U 1.5

Market rules

In the upcoming Japan J. League game between Gamba Ōsaka and Vissel Kōbe, scheduled for September 20 at 4:00 AM ET: This market will resolve to "Over" if Vissel Kōbe score 2 or more goals in the second half (second 45 minutes of regular play plus second-half stoppage time). If Vissel Kōbe score less than 2 goals in the second half, this market will resolve to "Under". This market is based solely on Vissel Kōbe's second-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the second 45 minutes of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Event rules & source

This event is for the upcoming Japan J. League game, scheduled for Sunday, September 20, 2026 between Gamba Ōsaka and Vissel Kōbe.

View source on Polymarket